Chapter 4. Translucent Materials and More
The previous chapter saw us dealing with multiple different materials, and, even though they were all unique, they also shared a common attribute: they all made use of the Opaque Blend Mode
and theDefault Lit Shading Model
. In this chapter, we are going to explore other examples of materials that differ from at least one of those two attributes—so get ready to talk about translucency, refraction, subsurface shaders, and planar reflections. This is the place where we will start looking at those cases.
In this chapter, we will be covering the following topics:
- Creating a candle material with SSS
- Setting up a truly transparent glass
- A different type of translucency – holograms
- Achieving realistic reflections
- Mastering refraction by creating a pool water material
- Water caustics
- Animating a sea shaders
Let's dive right in!