Readers should have some previous programming experience, as this book includes explanations on how UE4 uses variables and functions with the Blueprint system.
To get the most out of this book
Download the example code files
You can download the example code files for this book from your account at www.packt.com. If you purchased this book elsewhere, you can visit www.packt.com/support and register to have the files emailed directly to you.
You can download the code files by following these steps:
- Log in or register at www.packt.com.
- Select the SUPPORT tab.
- Click on Code Downloads & Errata.
- Enter the name of the book in the Search box and follow the onscreen instructions.
Once the file is downloaded, please make sure that you unzip or extract the folder using the latest version of:
- WinRAR/7-Zip for Windows
- Zipeg/iZip/UnRarX for Mac
- 7-Zip/PeaZip for Linux
The code bundle for the book is also hosted on GitHub at https://github.com/PacktPublishing/Unreal-Engine-4-Game-Development-Quick-Start-Guide. In case there's an update to the code, it will be updated on the existing GitHub repository.
We also have other code bundles from our rich catalog of books and videos available at https://github.com/PacktPublishing/. Check them out!
Download the color images
We also provide a PDF file that has color images of the screenshots/diagrams used in this book. You can download it here: https://www.packtpub.com/sites/default/files/downloads/9781789950687_ColorImages.pdf.
Conventions used
There are a number of text conventions used throughout this book.
CodeInText: Indicates code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles. Here is an example: "In our ThirdPersonCharacter blueprint, this can be seen with the CameraBoom and FollowCamera components"
A block of code is set as follows:
if ( MyActorReference != null )
{
// This is the Is Valid output.
}
else
{
// This is the Is Not Valid output.
}
When we wish to draw your attention to a particular part of a code block, the relevant lines or items are set in bold:
if ( MyActorReference != null )
{
// This is the Is Valid output.
}
else
{
// This is the Is Not Valid output.
}
Bold: Indicates a new term, an important word, or words that you see onscreen. For example, words in menus or dialog boxes appear in the text like this. Here is an example: "Click on the Input subsection."