Chapter 2. Storing and Manipulating Data
Variables are a Programmer's Best Friend
If someone asked if it were raining, or which bag had more apples in it, it would be a pretty simple conversation. But how do you have that same conversation with a computer? In this chapter we're going to take a look at how to use variables and flow control to get our code to react to what's going on in the game.
In this chapter we will:
Discuss different types of variables including booleans, structs, enums, and arrays.
Learn how to set default properties for variables and how to let level designers change them.
Use operators on variables to add, subtract, and more.
Learn about using flow control to do different things under different circumstances.
Let's get started by learning about the different types of variables!