Chapter 11. Testing and Further Study
Over the course of this book, we have covered the essential topics to get you started in development with the Unity game engine. In working with Unity, you'll discover that with each new game element you develop, new avenues of possibility open up in your knowledge. Fresh ideas and game concepts will come more easily as you add further scripting knowledge to your skillset. In this chapter, we'll conclude your introduction to Unity by looking at:
Approaches to testing and finalizing your work
Measuring frame rates from test users
Where to go for help with Unity and what to study next
With this in mind, when looking ahead to where to continue extending your skills, you should take time to expand your knowledge of the following areas:
Scripting
Scripting
Scripting
That's right, it's no joke — while Unity prides itself on providing an intuitive toolset for developing in a visual manner and using the Editor's GUI to build scenes and game objects, there is no substitute...