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Unity Game Development Essentials

You're reading from   Unity Game Development Essentials If you have ambitions to be a game developer this guide is a must. Covering all the fundamentals of the Unity game engine, it will help you understand the different elements of 3D game creation through practical projects.

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Product type Paperback
Published in Oct 2009
Publisher Packt
ISBN-13 9781847198181
Length 316 pages
Edition 1st Edition
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Will Goldstone Will Goldstone
Author Profile Icon Will Goldstone
Will Goldstone
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Chapter 2. Environments

When building your 3D world, you'll be utilizing two different types of environment — buildings and scenery built in a third-party 3D modelling application and terrains created using the Unity terrain editor.

In this chapter, we'll look at the use of both, while giving an overview of the necessary import settings for externally created models, but focusing mainly on using Unity's own tools for creating terrains. We shall specifically be looking at:

  • Creating your first Unity project

  • Creating and configuring terrains

  • Using the terrain toolset to build an island

  • Lighting scenes

  • Using sound

  • Importing Packaged Assets

  • Introducing External 3D Models

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