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Unity Game Development Blueprints

You're reading from   Unity Game Development Blueprints Explore the various enticing features of Unity and learn how to develop awesome games

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Product type Paperback
Published in Nov 2014
Publisher
ISBN-13 9781783553655
Length 318 pages
Edition 1st Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (11) Chapters Close

Preface 1. 2D Twin-stick Shooter 2. Creating GUIs FREE CHAPTER 3. Side-scrolling Platformer 4. First Person Shooter Part 1 – Creating Exterior Environments 5. First Person Shooter Part 2 – Creating Interior Environments 6. First Person Shooter Part 3 – Implementing Gameplay and AI 7. Creating Save Files in Unity 8. Finishing Touches 9. Creating GUIs Part 2 – Unity's New GUI System Index

Challenges


For those of you who want to do more with this project, there are still plenty of things you can do, especially after finishing the rest of this book. Here are some ideas to get your mind thinking:

  • There are still a number of things you can do with Inno Setup. You may wish to do more things, such as change the image on the right-hand side of the installer welcome screen. For more information on that, check out the documentation for Inno Setup at http://jrsoftware.org/ishelp/.

  • Now that you know how to export to PC, Mac, and Linux, you can try exporting your game to Android as well! You'll need to have the Android SDK and a few other things to take into consideration, but it's not too bad at all. For more information on doing Android development, check out http://docs.unity3d.com/Manual/android-GettingStarted.html.

  • You may also be interested in getting your game onto iOS. For information on iOS, check out http://docs.unity3d.com/Manual/iphone-GettingStarted.html.

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