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Unity Cookbook

You're reading from   Unity Cookbook Over 160 recipes to craft your own masterpiece in Unity 2023

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Length 780 pages
Edition 5th Edition
Languages
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Authors (3):
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Sinéad Murphy Sinéad Murphy
Author Profile Icon Sinéad Murphy
Sinéad Murphy
Matt Smith Matt Smith
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Matt Smith
Shaun Ferns Shaun Ferns
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Shaun Ferns
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Toc

Table of Contents (22) Chapters Close

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

Preface

Game development is a broad and complex task. It is an interdisciplinary field, covering subjects as diverse as artificial intelligence, character animation, digital painting, and sound editing. All these areas of knowledge can materialize as the production of hundreds (or thousands!) of multimedia and data assets. A special software application—the game engine—is required to consolidate all these assets into a single product. Game engines are specialized pieces of software, which used to belong to an esoteric domain. They were expensive, inflexible, and extremely complicated to use. They were for big studios or hardcore programmers only. Then, along came Unity.

Unity represents the true democratization of game development. It is an engine and multimedia editing environment that is user-friendly and versatile. It has free and Pro versions; the latter includes even more features. Unity offers deployment to many platforms, including the following:

  • Mobile: Android, iOS and Windows Phone
  • Web: WebGL (and WebXR)
  • Desktop: PC, Mac, and Linux platforms
  • Console: Nintendo Switch, PS5/4/3, Xbox SeriesX/One/360, PlayStation Mobile, PlayStation Vita, and Wii U
  • Virtual Reality (VR)/Augmented Reality (AR): Oculus Quest/2/3/Pro and Rift, Samsung Gear VR, HTC Vive Focus, Google Daydream, Microsoft Hololens, and the Apple Vision Pro

Today, Unity is used by a diverse community of developers all around the world. Some are students and hobbyists, but many are commercial organizations, ranging from garage developers to international studios, who use Unity to make a huge number of games—you might have already played some on one platform or another.

This book provides over 150 Unity game development recipes. Some recipes demonstrate Unity application techniques for multimedia features, including working with animations and using preinstalled package systems. Other recipes develop game components with C# scripts, ranging from working with data structures and data file manipulation to artificial intelligence algorithms for computer-controlled characters.

If you want to develop quality games in an organized and straightforward way, and you want to learn how to create useful game components and solve common problems, then both Unity and this book are for you.

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