Summary
In this chapter, we learned about the applications of probability in AI game design. We experimented with some of the techniques by implementing them in Unity3D. As a bonus, we also learned about how a slot machine works and implemented a simple slot machine game using Unity3D. Probability in games is about making the game, and the characters, seem more realistic by adding uncertainty to their behavior so that players cannot predict the outcome.
In the next chapter, we will look at implementing sensors and how they can make our AI aware of its surroundings.