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Unity Android Game Development by Example Beginner's Guide

You're reading from   Unity Android Game Development by Example Beginner's Guide Absolute beginners to designing games for Android will find this book is their passport to quick results. Lots of handholding and practical exercises using Unity 3D makes learning a breeze.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849692014
Length 320 pages
Edition 1st Edition
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Author (1):
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Thomas James Finnegan Thomas James Finnegan
Author Profile Icon Thomas James Finnegan
Thomas James Finnegan
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Table of Contents (12) Chapters Close

Preface 1. Saying Hello to Unity and Android FREE CHAPTER 2. Looking Good – Graphical Interface 3. The Backbone of Any Game – Meshes, Materials, and Animations 4. Setting the Stage – Camera Effects and Lighting 5. Getting Around – Pathfinding and AI 6. Specialties of the Mobile Device – Touch and Tilt 7. Throwing Your Weight Around – Physics and a 2D Camera 8. Special Effects – Sound and Particles 9. Optimization A. Pop Quiz Answers Index

Characters

Having a bunch of generic blocks is just the beginning of this game. Next, we are going to create a few characters to add some life to the game. We are going to need some evil pigs to destroy and some good birds to throw at them.

The enemy

Our first character will be the enemy pig. On their own, they don't actually do anything. So, they are really just the wooden blocks we made earlier that happen to look like pigs. To make their destruction the goal of the game, however, we are going to expand our LevelTracker script to watch them and trigger a Game Over event if they are all destroyed. We will also expand it to draw the score on the screen and make it save the score for later use. To demonstrate the use of 2D assets in the 3D environment, the pigs are also created as flat textures.

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