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Unity Android Game Development by Example Beginner's Guide

You're reading from   Unity Android Game Development by Example Beginner's Guide Absolute beginners to designing games for Android will find this book is their passport to quick results. Lots of handholding and practical exercises using Unity 3D makes learning a breeze.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849692014
Length 320 pages
Edition 1st Edition
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Author (1):
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Thomas James Finnegan Thomas James Finnegan
Author Profile Icon Thomas James Finnegan
Thomas James Finnegan
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Table of Contents (12) Chapters Close

Preface 1. Saying Hello to Unity and Android FREE CHAPTER 2. Looking Good – Graphical Interface 3. The Backbone of Any Game – Meshes, Materials, and Animations 4. Setting the Stage – Camera Effects and Lighting 5. Getting Around – Pathfinding and AI 6. Specialties of the Mobile Device – Touch and Tilt 7. Throwing Your Weight Around – Physics and a 2D Camera 8. Special Effects – Sound and Particles 9. Optimization A. Pop Quiz Answers Index

Physics


In Unity, physics simulation primarily focuses on the use of the Rigidbody component. When the Rigidbody component is attached to any object, it will be taken over by the physics engine. The object will fall with gravity and bump into any object that has a collider. In our scripts, making use of the OnCollision function and the OnTrigger function requires a Rigidbody component to be attached to at least one of the two interacting objects. However, a Rigidbody component can interfere with any specific movement we might cause the object to take. Every Rigidbody, though, can be marked as kinematic, meaning the physics engine will not move it. The CharacterController component that we used for our tank is a special, modified Rigidbody. In this chapter, we will be making heavy use of the Rigidbody component to tie all of our birds, blocks, and pigs into the physics engine.

Building blocks

For our first physics objects, we will create the blocks that the pig castles are built out of. We...

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