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Unity Android Game Development by Example Beginner's Guide

You're reading from   Unity Android Game Development by Example Beginner's Guide Absolute beginners to designing games for Android will find this book is their passport to quick results. Lots of handholding and practical exercises using Unity 3D makes learning a breeze.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849692014
Length 320 pages
Edition 1st Edition
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Author (1):
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Thomas James Finnegan Thomas James Finnegan
Author Profile Icon Thomas James Finnegan
Thomas James Finnegan
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Table of Contents (12) Chapters Close

Preface 1. Saying Hello to Unity and Android FREE CHAPTER 2. Looking Good – Graphical Interface 3. The Backbone of Any Game – Meshes, Materials, and Animations 4. Setting the Stage – Camera Effects and Lighting 5. Getting Around – Pathfinding and AI 6. Specialties of the Mobile Device – Touch and Tilt 7. Throwing Your Weight Around – Physics and a 2D Camera 8. Special Effects – Sound and Particles 9. Optimization A. Pop Quiz Answers Index

Controls

Next, we are going to give the player the ability to interact with the game. First, we will create a slingshot to throw the birds. Following that will be the creation of the camera controls. We will even create a nice background effect to round out the look of our game.

Attacking

To attack the pig fortress, we have our basic bird ammo. We need to create a slingshot to hurl that ammo at the pigs. It will also handle the spawning of the birds at the beginning of the level and automatically reload as birds are used. When the slingshot runs out of birds it will notify the LevelTracker script and the game will end. Finally, we will create a script that will keep the physics simulation from going on for too long. We don't want the player forced to sit and watch a pig slowly roll across the screen. So, the script will, after a little while, start damping the movement of the Rigidbody components to make them stop rather than keep rolling.

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