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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Using Animation Events to throw an object


Now that your animated character is ready, you might want to coordinate some of her actions with her animation states. In this recipe, we will exemplify this by making the character throw an object whenever the appropriate animation clip reaches the right time. To do so, we will make use of Animation Events, which basically trigger a function from the animation clip's timeline. This feature, recently introduced to the Mecanim system, should feel familiar to those experienced with the Add Event feature of the classic Animation panel.

Getting ready

For this recipe, we have prepared a Unity Package named Throwing, containing a basic scene that features an animated character and a prefab named EasterEgg. The package can be found inside the 1362_07_07 folder.

How to do it...

To make an animated character throw an Easter egg (!), follow these steps:

  1. Create a new project and import the Throwing Unity Package. Then, from the Project view, open the mecanimPlayground...

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