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Unity 5.x 2D Game Development Blueprints

You're reading from   Unity 5.x 2D Game Development Blueprints Explore the features of Unity 5 for 2D game development by building three amazing game projects

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Product type Paperback
Published in Sep 2016
Publisher Packt
ISBN-13 9781784393106
Length 252 pages
Edition 1st Edition
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Authors (2):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
Abdelrahman Elsayegh Abdelrahman Elsayegh
Author Profile Icon Abdelrahman Elsayegh
Abdelrahman Elsayegh
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Toc

Implementing a money system


The player will earn money by killing enemies, and he is able to spend it by buying new towers to defend his fortress. By doing this, we need a game element that is able to handle a money system, in which the amount of money can increase and decrease according to the player's actions. This section will teach us how to create a money system and integrate it in the UI.

Creating and placing the money counter

As we previously did in the Lives Counter, we need to create the UI structure. So, let's create a new UI Image by right-clicking on the Hierarchy panel and then UI/Image. Rename it MoneyCounter and assign to the Source Image the currency_square image of our package. Also, we should press the Set Native Size button and then scale it down. As before, make it a tiny bit transparent by setting the alpha channel of the color variable to 232. Finally, place it just under the LivesCounter, as in the following image:

Similarly to the LivesCounter, let's create a uiText...

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