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Unity 5.x 2D Game Development Blueprints

You're reading from   Unity 5.x 2D Game Development Blueprints Explore the features of Unity 5 for 2D game development by building three amazing game projects

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Product type Paperback
Published in Sep 2016
Publisher Packt
ISBN-13 9781784393106
Length 252 pages
Edition 1st Edition
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Authors (2):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
Abdelrahman Elsayegh Abdelrahman Elsayegh
Author Profile Icon Abdelrahman Elsayegh
Abdelrahman Elsayegh
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The Animator

In order to display an animation on a game object, you will be using both Animator Components and Animator Controllers. These two work hand in hand to control the animation of any animated object that you might have, and are described below:

  • Animator Controller uses a state-machine to manage the animation states and the transitions between one another, almost like a flow chart of animations.
  • Animator Component uses an Animator Controller to define which animation clips to use and applies them on the game object when needed. It also controls the blending and the transitions between them.

Let's start modifying our controller to make it right for our character animations. Click on the Player and then open the Animator window from Window | Animator. We should see something like this:

The Animator

Although it is automatically generated, this is a state machine. To move around the grid, hold the middle mouse button and drag around.

First, let's understand how all the different kinds of...

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