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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
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Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Why burn this book and run away screaming?


Of course, no game development tool is perfect, and in certain areas, other tools have the advantage over Unity. Here are a few places where Unity doesn't stack up against its rivals:

  • Learning Curve: Even with the abundance of training available, Unity largely requires developers to learn how to program and to deal with complex concepts such as shaders and the third dimension. If you've come to Unity after hearing "it makes game development simple! Anyone can do it!", you've been fed a hot bowl full of filthy lies.

  • Cost: Bang for buck notwithstanding, when you get into a situation where you're buying pro versions of Unity for an entire development team, and the Unity Asset Server on top of that, as well as copies of the deployment add-ons, the cost begins to add up. I may have knocked XCode in the previous section, but it does have the advantage of being free.

  • Purity: If you're coming from a "pure" programming background, some of the ways in which you solve different problems in Unity may seem outright sacrilegious to you. If the thought of working within a GUI and dragging things on top of other things to create reflexive relationships gives you the willies, you may not dig the way Unity gets things done.

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Unity 4.x Game Development by Example: Beginner's Guide - Third Edition
Published in: Dec 2013
Publisher: Packt
ISBN-13: 9781849695268
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