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Unity 3.x Game Development Essentials

You're reading from   Unity 3.x Game Development Essentials If you have an idea for a game but lack the skills to create it, this book is the perfect introduction. There‚Äôs lots of handholding through all the essentials, culminating in the building of a full 3D game.

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849691444
Length 488 pages
Edition 1st Edition
Languages
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Author (1):
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Will Goldstone Will Goldstone
Author Profile Icon Will Goldstone
Will Goldstone
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Table of Contents (21) Chapters Close

Unity 3.x Game Development Essentials
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Enter the Third Dimension FREE CHAPTER 2. Prototyping and Scripting Basics 3. Creating the Environment 4. Player Characters and Further Scripting 5. Interactions 6. Collection, Inventory, and HUD 7. Instantiation and Rigidbodies 8. Particle Systems 9. Designing Menus 10. Animation Basics 11. Performance Tweaks and Finishing Touches 12. Building and Sharing 13. Testing and Further Study Index

Designing the game


In order to prepare you for the larger game you will make over the course of this book, let's first get a good idea of what you're going to make, so that you can better understand what we're doing and why at each step along the way.

The game we will design is called Survival Island—which you can of course rebrand and retitle if you wish! The basic concept is that your character has awoken on a desert island, with only an active volcano and a mysterious cabin for company. Your goal is to survive your night on the island by lighting a fire to signal for help and keep warm.

In order to light the fire you must acquire the matches that are locked away in the cabin. To unlock the cabin the player must pick up several power cells to fuel the generator that powers the door to the cabin. This would be simple except that the final power cell is locked into a minigame requiring the player to knock down timed targets at a coconut shy shooting gallery—knock them all down simultaneously...

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