This book takes a practical, project-based approach to teach the specifics of VR development using the Unity 3D game development engine. You'll learn how to use Unity 2020 to develop VR applications, which can be experienced with devices such as Oculus, Rift, Quest, HTC Vive, Cosmos, Valve Index, and even Google Cardboard.
However, we have a slight problem here—the technology is advancing very rapidly. Of course, this is a good problem to have. Actually, it's an awesome problem to have, unless you're a developer in the middle of a project or an author of a book on this technology! How does one write a book that doesn't have obsolete content the day it's published?
Throughout the book, I have tried to distill some universal principles that should outlive any short-term advances in VR technology, which include the following:
- Categorization of different types of VR experiences with example projects...