In this chapter, we built an art gallery scene from scratch, starting with a 2D plan, drawing and using the ProBuilder tools to construct a 3D architectural structure. We built a scene around the model, adding PBR materials and environmental lighting. Then, we built an artwork rig consisting of an image, a picture frame, and a spotlight, and placed instances of the rig on various walls throughout the gallery. Next, we imported a bunch of personal photos and wrote a script that populates the art frames at runtime. Adding more detailed data about each piece of artwork, we explored several ways of managing lists of non-graphical data and settled on an object-oriented approach, where each rig is responsible for handling its own data, stored in Scriptable Objects. Finally, we added the ability to teleport around within the art gallery level, using the XR Interaction Toolkit locomotion system.
You have learned some of the basics of mesh editing and 3D modeling, while...