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Unity 2020 Mobile Game Development

You're reading from   Unity 2020 Mobile Game Development Discover practical techniques and examples to create and deliver engaging games for Android and iOS

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781838987336
Length 464 pages
Edition 2nd Edition
Languages
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (14) Chapters Close

Preface 1. Building Your Game 2. Project Setup for Android and iOS Development FREE CHAPTER 3. Mobile Input/Touch Controls 4. Resolution-Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Keeping Players Involved with Notifications 9. Using Unity Analytics 10. Making Your Title Juicy 11. Game Build and Submission 12. Augmented Reality 13. Other Books You May Enjoy
Game Build and Submission

Over the course of this book, we have gone over many aspects of building games for mobile devices. The last step in our game development journey is actually releasing the game out into the wild and having people actually play it. All of those long hours of hard work have now come together into something that the masses will be able to enjoy.

When doing this, there are a number of things to keep in mind and this is exactly what we will be discussing next.

In this chapter, we will go over the process of submitting your game to the Google Play Store or iOS App Store with tips and tricks to help the process go smoother. By the end of this chapter, you will know exactly how to create developer accounts for both stores as well as how to put your game on the respective stores.

This chapter will be split into a number of topics. It will contain a simple step...

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