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Unity 2017 Mobile Game Development

You're reading from   Unity 2017 Mobile Game Development Build, deploy, and monetize games for Android and iOS with Unity

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781787288713
Length 360 pages
Edition 1st Edition
Languages
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (11) Chapters Close

Preface 1. Building Your Game FREE CHAPTER 2. Setup for Android and iOS Development 3. Mobile Input/Touch Controls 4. Resolution Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Using Unity Analytics 9. Making Your Title Juicy 10. Game Build and Submission

Building a project for PC

By default, our platform is set to PC, Mac & Linux Standalone. Just to verify that everything is working correctly, let's go ahead and get the game working on our own platform before moving to mobile:

  1. To get started, we will select the Build option. In my instance, I'll be exporting our project to Windows, but the process is similar for Mac and Linux.
  2. Once this is done, a window will pop up asking for a name and a location to put the game in. I'm going to name it Endless and put it in a new Export folder located in the same folder that contains Assets and Library, so it won't show up in the Project window, but it will be in the same folder as my project:
  1. Click on Save and wait for it to finish. Once it's done, you should have a window appear, as follows:

We have the executable, but we also have a data folder that contains...

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