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Torque 3D Game Development Cookbook

You're reading from   Torque 3D Game Development Cookbook Over 80 practical recipes and hidden gems for getting the most out of the Torque 3D game engine

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Product type Paperback
Published in Jan 2013
Publisher Packt
ISBN-13 9781849693547
Length 380 pages
Edition 1st Edition
Languages
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Author (1):
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DAVID WYAND DAVID WYAND
Author Profile Icon DAVID WYAND
DAVID WYAND
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Toc

Table of Contents (17) Chapters Close

Torque 3D Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. TorqueScript: The Only Script You Need to Know 2. Working with Your Editors FREE CHAPTER 3. Graphical User Interface 4. Camera and Mouse Controls 5. Your Graphics Evolved 6. Make That Sound Happen 7. Game Objects 8. Multiplayer Servers 9. Importance of Networking 10. Miscellaneous Gameplay Features Index

Setting up a glow mask using the Material Editor window


Torque 3D makes it easy to make a material emissive (not affected by lighting) and glow using the Material Editor window. However, activating these Material class properties makes the entire material emissive and glow. In this recipe, we will learn how to mask out the glow region of a material to limit its effect.

Getting ready

This recipe requires some work to be done in the Paint program of your choice, as well as in Torque 3D. We will describe the Paint program steps in general terms as each application is different. However, most Paint programs that are in-depth enough for game development, support the same general operations.

In Torque 3D we will be using the Materials Editor window to modify the material properties of a 2D object.

How to do it...

In the following steps, we will create a new glow texture and apply it to an object:

  1. Start up your Paint program and load in the texture file we'll use as a base. This could be the texture...

You have been reading a chapter from
Torque 3D Game Development Cookbook
Published in: Jan 2013
Publisher: Packt
ISBN-13: 9781849693547
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