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Torque 3D Game Development Cookbook

You're reading from   Torque 3D Game Development Cookbook Over 80 practical recipes and hidden gems for getting the most out of the Torque 3D game engine

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Product type Paperback
Published in Jan 2013
Publisher Packt
ISBN-13 9781849693547
Length 380 pages
Edition 1st Edition
Languages
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Author (1):
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DAVID WYAND DAVID WYAND
Author Profile Icon DAVID WYAND
DAVID WYAND
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Toc

Table of Contents (17) Chapters Close

Torque 3D Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. TorqueScript: The Only Script You Need to Know 2. Working with Your Editors FREE CHAPTER 3. Graphical User Interface 4. Camera and Mouse Controls 5. Your Graphics Evolved 6. Make That Sound Happen 7. Game Objects 8. Multiplayer Servers 9. Importance of Networking 10. Miscellaneous Gameplay Features Index

Grouping adjacent zones together


Normally we use a Portal object to join the Zone objects together. This acts as a window, or doorway between the zones. However, there are times when adding portals is counterproductive, and we just want to have a number of zones treated as one unit. An example of this is when using convex-shaped zone objects to fill up an oddly-shaped room, and we want the whole room to be treated as one big zone.

In this recipe, we will look at how to have two or more Zone objects considered a single zone, without the use of Portal objects.

Getting ready

Start up Torque 3D and launch a level of your game, then press F11 to open the World Editor. As we want to manipulate the scene objects, the Object Editor should be selected (F1 or by using the Editors menu). Make sure there are at least two zone objects already in the level, and that they are next to each other.

How to do it...

In the following steps, we will group a number of Zone objects together so that they are treated...

You have been reading a chapter from
Torque 3D Game Development Cookbook
Published in: Jan 2013
Publisher: Packt
ISBN-13: 9781849693547
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