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Torque 3D Game Development Cookbook

You're reading from   Torque 3D Game Development Cookbook Over 80 practical recipes and hidden gems for getting the most out of the Torque 3D game engine

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Product type Paperback
Published in Jan 2013
Publisher Packt
ISBN-13 9781849693547
Length 380 pages
Edition 1st Edition
Languages
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Author (1):
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DAVID WYAND DAVID WYAND
Author Profile Icon DAVID WYAND
DAVID WYAND
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Toc

Table of Contents (17) Chapters Close

Torque 3D Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. TorqueScript: The Only Script You Need to Know 2. Working with Your Editors FREE CHAPTER 3. Graphical User Interface 4. Camera and Mouse Controls 5. Your Graphics Evolved 6. Make That Sound Happen 7. Game Objects 8. Multiplayer Servers 9. Importance of Networking 10. Miscellaneous Gameplay Features Index

Introduction


Torque 3D is inherently a multiplayer game engine and its networking code is known to be one of the best in the industry. This multiplayer heritage even comes through while making a single player game. Behind the scenes there is still a client and a server, although there are shortcuts in place so no actual external networking takes place.

When setting up a multiplayer game, we need to make it available to the outside world. We also need to be able to manage the players that connect to our game server. In this chapter, we will discover how to start and allow others to connect to our game server, as well as how to administer it.

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