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Torque 3D Game Development Cookbook

You're reading from   Torque 3D Game Development Cookbook Over 80 practical recipes and hidden gems for getting the most out of the Torque 3D game engine

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Product type Paperback
Published in Jan 2013
Publisher Packt
ISBN-13 9781849693547
Length 380 pages
Edition 1st Edition
Languages
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Author (1):
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DAVID WYAND DAVID WYAND
Author Profile Icon DAVID WYAND
DAVID WYAND
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Toc

Table of Contents (17) Chapters Close

Torque 3D Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. TorqueScript: The Only Script You Need to Know 2. Working with Your Editors FREE CHAPTER 3. Graphical User Interface 4. Camera and Mouse Controls 5. Your Graphics Evolved 6. Make That Sound Happen 7. Game Objects 8. Multiplayer Servers 9. Importance of Networking 10. Miscellaneous Gameplay Features Index

Displaying a level at the main menu


Torque 3D's example projects come with a static main menu that includes buttons to start playing a level or join a server. Often, a game developer will just drop in a nice picture as the backdrop of the main menu. In this recipe, we will take this customization one step further by displaying an actual game level in the background of the main menu to add a level of professionalism to the game.

Getting ready

For this recipe we will be working with a fresh copy of the Full template and make a number of script changes and additions. If you haven't done so already, use the Torque Project Manager (Project Manager.exe) to create a new project from the Full template. It will be found under the My Projects directory. Then start up your favorite script editor, such as Torsion, and let's get going!

How to do it...

In the following steps we will set up a level that will be displayed in the background of main menu of the game:

  1. We'll begin by creating the level that will...

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