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Torque 3D Game Development Cookbook

You're reading from   Torque 3D Game Development Cookbook Over 80 practical recipes and hidden gems for getting the most out of the Torque 3D game engine

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Product type Paperback
Published in Jan 2013
Publisher Packt
ISBN-13 9781849693547
Length 380 pages
Edition 1st Edition
Languages
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Author (1):
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DAVID WYAND DAVID WYAND
Author Profile Icon DAVID WYAND
DAVID WYAND
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Toc

Table of Contents (17) Chapters Close

Torque 3D Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. TorqueScript: The Only Script You Need to Know 2. Working with Your Editors FREE CHAPTER 3. Graphical User Interface 4. Camera and Mouse Controls 5. Your Graphics Evolved 6. Make That Sound Happen 7. Game Objects 8. Multiplayer Servers 9. Importance of Networking 10. Miscellaneous Gameplay Features Index

Using the Lightning object to automatically create a thunderstorm


With or without precipitation (please see the How to make it rain using a Precipitation object recipe) Torque 3D allows us to create a thunder storm with lighting in our game's level.

In this recipe, we will learn how to set up automatic lightning strikes, along with strikes at specific locations. Who says lightning never strikes twice!

Getting ready

We will be using a project based on the Torque 3D's FPS Tutorial template using the China Town Mist level. If you haven't already, use the Torque Project Manager (Project Manager.exe) to create a new project from the FPS Tutorial template. It can be found under the My Projects directory. Then start our new FPS Tutorial template game and load the China Town Mist level.

In order to help with the ambience, you may first want to apply the rain effects from the How to make it rain using a Precipitation object recipe.

How to do it...

In the following steps, we will add a Lightning object...

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