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Torque 3D Game Development Cookbook

You're reading from   Torque 3D Game Development Cookbook Over 80 practical recipes and hidden gems for getting the most out of the Torque 3D game engine

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Product type Paperback
Published in Jan 2013
Publisher Packt
ISBN-13 9781849693547
Length 380 pages
Edition 1st Edition
Languages
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Author (1):
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DAVID WYAND DAVID WYAND
Author Profile Icon DAVID WYAND
DAVID WYAND
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Toc

Table of Contents (17) Chapters Close

Torque 3D Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. TorqueScript: The Only Script You Need to Know 2. Working with Your Editors FREE CHAPTER 3. Graphical User Interface 4. Camera and Mouse Controls 5. Your Graphics Evolved 6. Make That Sound Happen 7. Game Objects 8. Multiplayer Servers 9. Importance of Networking 10. Miscellaneous Gameplay Features Index

Introduction


Torque 3D provides complete access to how the mouse functions—from the standard input that any application provides, to tracking relative movements while the mouse pointer is hidden. This allows for its use in a variety of games, from a first-person shooter to a role-playing game. In this chapter, we discuss setting up the mouse beyond the default first-person shooter control scheme that Torque 3D ships with, as well as how to use the mouse to interact with the 3D environment.

Torque 3D also provides a variety of options when it comes to manipulating the virtual camera used to render its 3D environment. In this chapter, we will discuss the various camera types and their control by both the user, and automatically by the game.

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