Expanding line-drawing techniques to render textual values from shaders
Continuing from our previous exploration, where we developed the capability to draw lines directly from shaders, our next challenge is to further refine this capability to facilitate the rendering of text values. Drawing inspiration from the foundational concepts established in the preceding recipe, we aim to implement a methodology that permits the conversion of numerical values into line segments, much like digital LCD displays. By doing so, not only do we breathe life into bare numerical data, making it more visual and interpretable, but we also harness the power and efficiency of shaders in crafting these representations. Upon completion, you will be equipped with a robust toolset, allowing them to render clear, scalable, and visually appealing textual data, right from their shaders.
Getting ready
Before diving into the recipe, you should make sure you have VS 2022 installed and that you are able to build...