Managing win and lose conditions
Excellent! We have successfully completed the development of the CheckerBoard scene, and our game’s core functionalities are now in place. The next step is to transition the logic of the CheckersGame scene from local to remote gameplay.
To begin, let’s open the res://06.building-online-checkers/CheckersGame.tscn
file and familiarize ourselves with its structure.
Figure 6.9 – The CheckersGame’s scene node hierarchy
Take note that the CheckerBoard’s player_won
signal is connected to the CheckersGame._on_checker_board_player_won()
callback. This callback is responsible for handling situations when a player’s team has no remaining pieces on the board. Now, let’s proceed by opening the script for CheckersGame.
We will be working on all the methods within the script, ensuring they are properly adjusted for online multiplayer functionality:
- First of all, let’...