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The Android Game Developer???s Handbook

You're reading from   The Android Game Developer???s Handbook Discover an all in one handbook to developing immersive and cross-platform Android games

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Product type Paperback
Published in Aug 2016
Publisher Packt
ISBN-13 9781785885860
Length 368 pages
Edition 1st Edition
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Author (1):
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Avisekhar Roy Avisekhar Roy
Author Profile Icon Avisekhar Roy
Avisekhar Roy
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Table of Contents (15) Chapters Close

Preface 1. Android Game Development FREE CHAPTER 2. Introduction to Different Android Platforms 3. Different Android Development Tools 4. Android Development Style and Standards in the Industry 5. Understanding the Game Loop and Frame Rate 6. Improving Performance of 2D/3D Games 7. Working with Shaders 8. Performance and Memory Optimization 9. Testing Code and Debugging 10. Scope for Android in VR Games 11. Android Game Development Using C++ and OpenGL 12. Polishing Android Games 13. Third-Party Integration, Monetization, and Services Index

Chapter 4. Android Development Style and Standards in the Industry

There is no written rule or direction to write code in Android, other than the syntactical grammar. However, most developers across the globe follow a few fundamental styles and standards for writing Android code. Android is based on Java, so most of the stylization follows Java standards.

When it comes to Android game development, there are a few design styles that should be followed. They do not cover game design, rather more technical design. These kinds of styles and standards indicate a proper project structure, class structure, and folder/file management.

Typical game design also involves following some rules while working on the Android platform. A few styles are being followed in the industry in terms of game design.

In this chapter, we will have a look at these styles and standards through the following topics:

  • The Android programming structure
  • Game programming specifications
  • Technical design standards
  • Game design...
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