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Swift iOS Programming for Kids

You're reading from   Swift iOS Programming for Kids Help your kids build simple and engaging applications with Swift 3.0

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Product type Paperback
Published in Mar 2017
Publisher Packt
ISBN-13 9781787120747
Length 260 pages
Edition 1st Edition
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Authors (2):
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Steffen D. Sommer Steffen D. Sommer
Author Profile Icon Steffen D. Sommer
Steffen D. Sommer
Jim Campagno Jim Campagno
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Jim Campagno
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Toc

Summary


In this chapter, the popular programming paradigm OOP was introduced. Without going into too many technical details, we looked at the characteristics of this pattern based on how Steve Jobs once explained what it is. We looked at several examples of how to apply this on a metaphorical level.

The second part of this chapter dived into how we can create classes in Swift. More precisely, we looked at the following things:

  • How to create classes

  • How to add instance properties to classes

  • How to add instance methods to classes

  • How objects can communicate with each other

The chapter ended with a program that combined a lot of what has been covered in this chapter, as well as in earlier chapters.

In the next chapter, we will continue building on what we have learned so far. We will be doing this by creating a small Pokémon game where we are able to create instances of Pokémons that are able to fight each other.

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