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Squeaky Clean Topology in Blender

You're reading from   Squeaky Clean Topology in Blender Create accurate deformations and optimized geometry for characters and hard surface models

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Product type Paperback
Published in Dec 2022
Publisher Packt
ISBN-13 9781803244082
Length 248 pages
Edition 1st Edition
Tools
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Author (1):
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Michael Steppig Michael Steppig
Author Profile Icon Michael Steppig
Michael Steppig
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Toc

Table of Contents (13) Chapters Close

Preface 1. Part 1 – Getting Started with Modeling and Topology
2. Chapter 1: Navigating and Modeling in Blender FREE CHAPTER 3. Chapter 2: The Fundamentals of Topology 4. Chapter 3: Deforming Topology 5. Chapter 4: Improving Topology Using UV Maps 6. Part 2 – Using Topology to Create Appropriate Models
7. Chapter 5: Topology on a Humanoid Head 8. Chapter 6: Topology on a Humanoid Body 9. Chapter 7: Topology on a Hard Surface 10. Chapter 8: Optimizing Geometry for a Reduced Triangle Count 11. Index 12. Other Books You May Enjoy

Topology for cloth simulations

Just like normal deformations, cloth and soft body simulations follow the three deformation rules as well. While we will not get into the specific settings to apply to a soft body mesh, it is important to understand how the topology is going to react.

To start, subdivide a plane to make sure that our mesh has enough geometry to work with. Because the cloth simulation can be affected by the modifier stack, we should do as much of the subdividing as we can in the Modifiers tab. Be careful with the Subdivision modifier though – adding too many subdivisions can massively slow down your computer or outright crash Blender. We can see the Subdivision modifier in Figure 3.45.

Figure 3.45 – Subdividing the plane

Figure 3.45 – Subdividing the plane

To start out, do the following:

  1. Add a Subdivision modifier set to Simple. This allows us to add more geometry without also smoothing the mesh.
  2. To add a Cloth modifier, open the Modifier dropdown...
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