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SFML Game Development By Example

You're reading from   SFML Game Development By Example Create and develop exciting games from start to finish using SFML

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Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781785287343
Length 522 pages
Edition 1st Edition
Languages
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Author (1):
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Raimondas Pupius Raimondas Pupius
Author Profile Icon Raimondas Pupius
Raimondas Pupius
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Toc

Table of Contents (16) Chapters Close

Preface 1. It's Alive! It's Alive! – Setup and First Program FREE CHAPTER 2. Give It Some Structure – Building the Game Framework 3. Get Your Hands Dirty – What You Need to Know 4. Grab That Joystick – Input and Event Management 5. Can I Pause This? – Application States 6. Set It in Motion! – Animating and Moving around Your World 7. Rediscovering Fire – Common Game Design Elements 8. The More You Know – Common Game Programming Patterns 9. A Breath of Fresh Air – Entity Component System Continued 10. Can I Click This? – GUI Fundamentals 11. Don't Touch the Red Button! – Implementing the GUI 12. Can You Hear Me Now? – Sound and Music 13. We Have Contact! – Networking Basics 14. Come Play with Us! – Multiplayer Subtleties Index

The scrollbar element


All of that support for interface scrolling and control elements implies the existence of the scrollbar element. Its purpose is to move around the visible area of the content texture in order to reveal elements that are positioned further out than its size allows, which could be along any axis. With that knowledge, let's take a stab at working out the basic class definition of the scrollbar element:

enum class SliderType{ Horizontal, Vertical };

class GUI_Scrollbar : public GUI_Element{
public:
  ...
  void SetPosition(const sf::Vector2f& l_pos);
  void ApplyStyle();
  void UpdateStyle(const GUI_ElementState& l_state,
    const GUI_Style& l_style);
private:
  SliderType m_sliderType;
  sf::RectangleShape m_slider;
  sf::Vector2f m_moveMouseLast;
  int m_percentage;
};

Firstly, we enumerate both possible types of sliders: horizontal and vertical. The actual GUI_Scrollbar class overwrites three of the original methods the parent class provides, in addition...

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