Modeling interactions between objects
Modeling interactions between objects is a fundamental aspect of object-oriented software design. It involves defining how objects communicate, collaborate, and work together to achieve the functionality of a software system. To model interactions effectively, you can use various techniques and diagrams. What follows are modeling techniques you can use to model object interactions. We explored use case diagrams in Chapter 2; we will explore several other models in this chapter and the next.
- Use case diagrams: Use case diagrams to assist you in modeling the interactions between the system and its actors. Actors can be users or external systems that interact with the software. Use cases represent specific interactions between the actors and the system, showing what functionality is available and how it’s accessed. In Chapter 2, we talked a lot about textual use cases and graphical use cases.
- Sequence diagrams: Sequence diagrams...