Technical requirements
For general requirements, refer back to the Technical requirements section laid out in Chapter 1, Exploring Blender's User Interface for Sculpting.
You can download the files to follow along with this book at the GitHub link here: https://github.com/PacktPublishing/Sculpting-the-Blender-Way.
This chapter will rely more heavily on your graphics card than any of the previous chapters because rendering is a task typically performed by the graphics card. The Blender Foundation has made efforts to support as many graphics cards as possible. However, some rendering settings are limited by your operating system and graphics card manufacturer. GPU rendering on macOS is currently not supported, so you will have to use CPU rendering instead, which tends to be slower. GPU rendering support on macOS is in the works, with a target release in Blender 3.1; you can follow the development of this feature here: https://developer.blender.org/T92212.
Another small...