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Realizing 3D Animation in Blender

You're reading from   Realizing 3D Animation in Blender Master the fundamentals of 3D animation in Blender, from keyframing to character movement

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Product type Paperback
Published in Jul 2024
Publisher Packt
ISBN-13 9781801077217
Length 456 pages
Edition 1st Edition
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Sam Brubaker Sam Brubaker
Author Profile Icon Sam Brubaker
Sam Brubaker
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Introduction to Blender and the Fundamentals of Animation
2. Chapter 1: Basic Keyframes in the Timeline FREE CHAPTER 3. Chapter 2: The Graph Editor 4. Chapter 3: Bezier Keyframes 5. Chapter 4: Looking into Object Relationships 6. Chapter 5: Rendering an Animation 7. Part 2: Character Animation
8. Chapter 6: Linking and Posing a Character 9. Chapter 7: Basic Character Animation 10. Chapter 8: The Walk Cycle 11. Chapter 9: Sound and Lip-Syncing 12. Chapter 10: Prop Interaction with Dynamic Constraints 13. Part 3: Advanced Tools and Techniques
14. Chapter 11: F-Curve Modifiers 15. Chapter 12: Rigid Body Physics 16. Chapter 13: Animating with Multiple Cameras 17. Chapter 14: Nonlinear Animation 18. Index 19. Other Books You May Enjoy

Bezier Keyframes

At this point, it should go without saying that a keyframe is a kind of frame in the same way that an address is a kind of dress... that is to say, it isn’t. In Blender, a keyframe is more like a little object that influences some property of something in your 3D scene. It exists outside the 3D Viewport in multiple areas; it takes the appearance of a point along a curve in the Graph Editor and a diamond-like shape in the Timeline and other editors. Its main attributes are value and time, which determine the value of an assigned property at a given frame, but it also possesses attributes such as interpolation and easing, which help determine the interpolated values between two keyframes.

There remains one special category of keyframe with its own particular attributes, which we left unexplored in the previous chapter: Bezier keyframes.

These keyframes are so powerful and potentially baffling that they deserve their own chapter in this book. Technically...

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