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Realistic Asset Creation with Adobe Substance 3D

You're reading from   Realistic Asset Creation with Adobe Substance 3D Create materials, textures, filters, and 3D models using Substance 3D Painter, Designer, and Stager

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Product type Paperback
Published in Nov 2022
Publisher Packt
ISBN-13 9781803233406
Length 486 pages
Edition 1st Edition
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Author (1):
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Zeeshan Jawed Shah Zeeshan Jawed Shah
Author Profile Icon Zeeshan Jawed Shah
Zeeshan Jawed Shah
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Table of Contents (17) Chapters Close

Preface 1. Chapter 1: Getting Started with Adobe Substance 3D Painter 2. Chapter 2: Working with Assets in Adobe Substance 3D Painter FREE CHAPTER 3. Chapter 3: Working with Layers and Maps in Adobe Substance 3D Painter 4. Chapter 4: Working with Masks in Adobe Substance 3D Painter 5. Chapter 5: Working with Advanced Tools in Adobe Substance 3D Painter 6. Chapter 6: Working with Materials and Smart Materials in Adobe Substance 3D Painter 7. Chapter 7: Getting Started with Adobe Substance 3D Designer 8. Chapter 8: Nodes in Adobe Substance 3D Designer 9. Chapter 9: Blending Modes in Adobe Substance 3D Designer 10. Chapter 10: Creating a Television Shelf in Adobe Substance 3D Designer 11. Chapter 11: Adobe 3D Sampler at a Glance 12. Chapter 12: Getting Started with Adobe Substance 3D Stager 13. Chapter 13: Models, Materials, and Lights in Adobe Substance 3D Stager 14. Chapter 14: Cameras and Rendering inside Adobe Substance 3D Stager 15. Index 16. Other Books You May Enjoy

What this book covers

Chapter 1, Getting Started with Adobe Substance 3D Painter, will explore Adobe Substance Painter, how it looks, its user interface, and user experience. You will also gather the knowledge to prepare yourselves for the following chapters here.

Chapter 2, Working with Assets in Adobe Substance 3D Painter, will provide information on one of the essential features of Adobe Substance 3D Painter, which is the shelf. Going over this feature will allow you to work on models without worrying about organizing the files.

Chapter 3, Working with Layers and Maps in Adobe Substance 3D Painter, will get into the details of how the layers and maps inside Adobe Substance 3D Painter work. This chapter is divided into five main sections, which provide extensive knowledge of the layers and maps, as these are crucial topics to learn about.

Chapter 4, Working with Masks in Adobe Substance 3D Painter, will help you understand how masking is useful when creating dirt maps or curvature-based damage effects inside Adobe 3D Substance Painter. This chapter explains the whole process using easy yet comprehensive methods.

Chapter 5, Working with Advanced Tools in Adobe Substance 3D Painter, will help you understand the importance, purpose, and usage of a variety of advanced tools in Adobe Substance 3D Painter using conceptual and practical knowledge. These tools are easy to use – however, it could be quite confusing if the user was using them for the first time.

Chapter 6, Working with Materials and Smart Materials in Adobe Substance 3D Painter, will teach you how Smart Materials make the texturing process faster and more procedural. Upon going through this chapter, you will be able to create your own Smart Materials, which you can reuse in many projects or even share with other designers.

Chapter 7, Getting Started with Adobe Substance 3D Designer, will explore Adobe Substance 3D Designer and give a detailed overview of its user interface. You will get to know different types of nodes in Adobe Substance 3D Designer and learn how to blend them using various blending modes.

Chapter 8, Nodes in Adobe Substance 3D Designer, will give you a chance to explore the nodes in Adobe Substance 3D Designer. You will understand why this feature is so crucial and what its purpose is. Every node in this chapter will be explained in detail.

Chapter 9, Blending Modes in Adobe Substance 3D Designer, will explain the Blending Modes in Adobe Substance 3D Designer. The chapter will help you understand why this feature is so crucial and what its purpose is. All the Blending Modes will be explained in detail in this chapter.

Chapter 10, Creating a Television Shelf in Adobe Substance 3D Designer, will teach you how to create a television shelf using Adobe Substance 3D Designer. This chapter will enlighten you with extensive practical knowledge of Adobe Substance 3D Designer.

Chapter 11, Adobe Substance 3D Sampler at a Glance, will inform you on how to get started with using Adobe Substance 3D Sampler. The chapter will begin with an explanation of what this program does and then move on to the user interface and panels. This chapter will delve into the various setup panels, as well as how to access the ready-to-use components within the 3D sampler. Then, you will be able to use what you’ve learned by creating a basic pavement with blending layers and effects. The chapter will conclude with instructions on how to export our material as a Smart Material and individual maps.

Chapter 12, Getting Started with Adobe Substance 3D Stager, will teach you how to utilize Adobe Substance 3D Stager by equipping yourself with the knowledge needed to make creative judgments in context.

Chapter 13, Models, Materials, and Lights in Adobe Substance 3D Stager, will teach you how the composition is being refined and adjusted in real time. It gives a comprehensive knowledge of basic 3D models plus materials and how to use them in real-time projects.

Chapter 14, Cameras and Rendering inside Adobe Substance 3D Stager, will teach you how visualizing and manipulating intricate lighting and shadows works when rendering a scene. This chapter will also look into how to set up any camera inside Adobe Substance 3D Stager and how to render the scene with it.

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