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Realistic Asset Creation with Adobe Substance 3D

You're reading from   Realistic Asset Creation with Adobe Substance 3D Create materials, textures, filters, and 3D models using Substance 3D Painter, Designer, and Stager

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Product type Paperback
Published in Nov 2022
Publisher Packt
ISBN-13 9781803233406
Length 486 pages
Edition 1st Edition
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Author (1):
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Zeeshan Jawed Shah Zeeshan Jawed Shah
Author Profile Icon Zeeshan Jawed Shah
Zeeshan Jawed Shah
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Table of Contents (17) Chapters Close

Preface 1. Chapter 1: Getting Started with Adobe Substance 3D Painter 2. Chapter 2: Working with Assets in Adobe Substance 3D Painter FREE CHAPTER 3. Chapter 3: Working with Layers and Maps in Adobe Substance 3D Painter 4. Chapter 4: Working with Masks in Adobe Substance 3D Painter 5. Chapter 5: Working with Advanced Tools in Adobe Substance 3D Painter 6. Chapter 6: Working with Materials and Smart Materials in Adobe Substance 3D Painter 7. Chapter 7: Getting Started with Adobe Substance 3D Designer 8. Chapter 8: Nodes in Adobe Substance 3D Designer 9. Chapter 9: Blending Modes in Adobe Substance 3D Designer 10. Chapter 10: Creating a Television Shelf in Adobe Substance 3D Designer 11. Chapter 11: Adobe 3D Sampler at a Glance 12. Chapter 12: Getting Started with Adobe Substance 3D Stager 13. Chapter 13: Models, Materials, and Lights in Adobe Substance 3D Stager 14. Chapter 14: Cameras and Rendering inside Adobe Substance 3D Stager 15. Index 16. Other Books You May Enjoy

The Multiply and Divide blending modes

In the Multiply blending mode, the Background input value is multiplied by each Foreground pixel it corresponds to. Since each pixel’s value falls between 0 and 1, the outcome is always lower (darker) than (or equal to) the value of the original pixel.

The Multiply blending mode is commutative.

In contrast, the Divide blending mode divides the input value of each background pixel by each matching foreground pixel. The Divide blending mode is non-commutative.

Let us see how to work with these nodes in the following steps:

  1. Open the Multiply_and_Divide.sbs file from the given Substance 3D Designer exercise files, load the Multiply_and_Divide.sbs.sbsscn state file, then choose Plane (hi-res) from the Scene menu. Right-click with the mouse in the GRAPH window and choose View Outputs In 3D View.
  2. In the Multiply_and_Divide.sbs.sbs Substance graph file (which is provided in the downloadable Substance_Designer_Exercise_Files...
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