The Multiply and Divide blending modes
In the Multiply blending mode, the Background input value is multiplied by each Foreground pixel it corresponds to. Since each pixel’s value falls between 0
and 1
, the outcome is always lower (darker) than (or equal to) the value of the original pixel.
The Multiply blending mode is commutative.
In contrast, the Divide blending mode divides the input value of each background pixel by each matching foreground pixel. The Divide blending mode is non-commutative.
Let us see how to work with these nodes in the following steps:
- Open the
Multiply_and_Divide.sbs
file from the given Substance 3D Designer exercise files, load theMultiply_and_Divide.sbs.sbsscn state file
, then choose Plane (hi-res) from the Scene menu. Right-click with the mouse in the GRAPH window and choose View Outputs In 3D View. - In the
Multiply_and_Divide.sbs.sbs
Substance graph file (which is provided in the downloadableSubstance_Designer_Exercise_Files...