In this book, we have covered the foundational concepts, techniques, and resources required to build interactive 3D web applications with WebGL 2. Now that you're on your way to becoming a computer graphics expert, the resources in this final chapter are dedicated to helping you on that journey.
In this concluding chapter, you will do the following:
- Cover WebGL libraries of various sizes and capabilities.
- Investigate strategies for testing WebGL applications.
- Learn about 3D reconstruction.
- Explore the power of physically-based rendering.
- Meet various graphics communities.