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Real-Time 3D Graphics with WebGL 2

You're reading from   Real-Time 3D Graphics with WebGL 2 Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0)

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781788629690
Length 500 pages
Edition 2nd Edition
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Authors (2):
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Farhad Ghayour Farhad Ghayour
Author Profile Icon Farhad Ghayour
Farhad Ghayour
Diego Cantor Diego Cantor
Author Profile Icon Diego Cantor
Diego Cantor
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Table of Contents (14) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Rendering 3. Lights 4. Cameras 5. Animations 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques 11. WebGL 2 Highlights 12. Journey Ahead 13. Other Books You May Enjoy

Ray Tracing in Fragment Shaders

A common (if somewhat impractical) technique used to demonstrate how powerful shaders can be is to use them to ray trace a scene. Thus far, all of our rendering has been done with polygon rasterization, which is the technical term for the triangle-based rendering that WebGL incorporates. Ray tracing is an alternate rendering technique that traces the path of light through a scene as it interacts with mathematically defined geometry.

Ray tracing has several advantages compared to traditional polygonal rendering. Primarily, this includes creating more realistic scenes due to a more accurate lighting model that can easily account for things like reflection and reflected lighting. That said, ray tracing tends to be considerably slower than polygonal rendering, which is the reason it's not often used for real-time applications.

Ray tracing a scene...

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