Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Python Scripting in Blender

You're reading from   Python Scripting in Blender Extend the power of Blender using Python to create objects, animations, and effective add-ons

Arrow left icon
Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781803234229
Length 360 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Paolo Acampora Paolo Acampora
Author Profile Icon Paolo Acampora
Paolo Acampora
Arrow right icon
View More author details
Toc

Table of Contents (19) Chapters Close

Preface 1. Part 1: Introduction to Python
2. Chapter 1: Python’s Integration with Blender FREE CHAPTER 3. Chapter 2: Python Entities and API 4. Chapter 3: Creating Your Add-Ons 5. Chapter 4: Exploring Object Transformations 6. Chapter 5: Designing Graphical Interfaces 7. Part 2: Interactive Tools and Animation
8. Chapter 6: Structuring Our Code and Add-Ons 9. Chapter 7: The Animation System 10. Chapter 8: Animation Modifiers 11. Chapter 9: Animation Drivers 12. Chapter 10: Advanced and Modal Operators 13. Part 3: Delivering Output
14. Chapter 11: Object Modifiers 15. Chapter 12: Rendering and Shaders 16. Index 17. Other Books You May Enjoy Appendix

Using F-Curve Modifiers

Modifiers for animation curves, called F-Curve Modifiers or F-Modifiers, add non-destructive changes to animations while preserving their original data. We examined similar functionality in Object Constraints in Chapter 4, where we learned how to affect an object’s position without changing the values stored in its channels.

Like object constraints, F-Modifiers are exposed to Python scripts through a collection property.

Before we delve into how F-Modifiers are scripted, we will have a look at how to create them in the Graph Editor.

Adding F-Curve Modifiers in the Graph Editor

We will now look at how to add variation to an animated object using F-Curve Modifiers.

For this example, we will use the ani_loop.blend scene, from the accompanying PythonScriptingBlender/ch8/_scenes_ folder, but you can use any scene.

The animation along the 8-shaped path in ani_loop.blend wasn’t created by hand: it was generated using the Vert Runner...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image