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Python Scripting in Blender

You're reading from   Python Scripting in Blender Extend the power of Blender using Python to create objects, animations, and effective add-ons

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781803234229
Length 360 pages
Edition 1st Edition
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Tools
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Author (1):
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Paolo Acampora Paolo Acampora
Author Profile Icon Paolo Acampora
Paolo Acampora
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Introduction to Python
2. Chapter 1: Python’s Integration with Blender FREE CHAPTER 3. Chapter 2: Python Entities and API 4. Chapter 3: Creating Your Add-Ons 5. Chapter 4: Exploring Object Transformations 6. Chapter 5: Designing Graphical Interfaces 7. Part 2: Interactive Tools and Animation
8. Chapter 6: Structuring Our Code and Add-Ons 9. Chapter 7: The Animation System 10. Chapter 8: Animation Modifiers 11. Chapter 9: Animation Drivers 12. Chapter 10: Advanced and Modal Operators 13. Part 3: Delivering Output
14. Chapter 11: Object Modifiers 15. Chapter 12: Rendering and Shaders 16. Index 17. Other Books You May Enjoy Appendix

Understanding the operator flow

We dealt with operators since Chapter 3, and we learned how their poll method checks whether the operator can be executed, while execute performs the operation and exits.

Then in Chapter 4, we added editable parameters to the Elevator operator, thanks to the 'REGISTER' and 'UNDO' options.

We also learned about the clever trick to change a result in real time when a user changes a parameter – Blender secretly undoes the last operation and performs it again with the new options, hence the need for 'UNDO'.

That became more evident in Chapter 7, when we learned how using Edit | Adjust Last Operation from the menu bar changes the result of the last operation.

While those solutions allow us to get input parameters with ease, they don’t give access to the actual input events, such as the pressure of a key or the movement of a mouse.

That would require a listener – that is, code that waits for...

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