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Python 3 Object-Oriented Programming - Second Edition

You're reading from   Python 3 Object-Oriented Programming - Second Edition Building robust and maintainable software with object oriented design patterns in Python

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Product type Paperback
Published in Aug 2015
Publisher Packt
ISBN-13 9781784398781
Length 460 pages
Edition 1st Edition
Languages
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Author (1):
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Dusty Phillips Dusty Phillips
Author Profile Icon Dusty Phillips
Dusty Phillips
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Table of Contents (15) Chapters Close

Preface 1. Object-oriented Design FREE CHAPTER 2. Objects in Python 3. When Objects Are Alike 4. Expecting the Unexpected 5. When to Use Object-oriented Programming 6. Python Data Structures 7. Python Object-oriented Shortcuts 8. Strings and Serialization 9. The Iterator Pattern 10. Python Design Patterns I 11. Python Design Patterns II 12. Testing Object-oriented Programs 13. Concurrency Index

Chapter 5. When to Use Object-oriented Programming

In previous chapters, we've covered many of the defining features of object-oriented programming. We now know the principles and paradigms of object-oriented design, and we've covered the syntax of object-oriented programming in Python.

Yet, we don't know exactly how and when to utilize these principles and syntax in practice. In this chapter, we'll discuss some useful applications of the knowledge we've gained, picking up some new topics along the way:

  • How to recognize objects
  • Data and behaviors, once again
  • Wrapping data in behavior using properties
  • Restricting data using behavior
  • The Don't Repeat Yourself principle
  • Recognizing repeated code
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