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Processing 2: Creative Programming Cookbook

You're reading from   Processing 2: Creative Programming Cookbook

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849517942
Length 306 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (18) Chapters Close

Processing 2: Creative Programming Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Processing 2 FREE CHAPTER 2. Drawing Text, Curves, and Shapes in 2D 3. Drawing in 3D–Lights, Camera, and Action! 4. Working with Data 5. Exporting from Processing 6. Working with Video 7. Audio Visualization 8. Exploring Computer Vision 9. Exploring JavaScript Mode 10. Exploring Android Mode 11. Using Processing with Other Editors Index

Playing a video


This will be the most basic recipe in this chapter. You'll learn how to load a video file from the hard drive and play it on the screen.

Getting ready

Start a new Processing sketch, and save it in your sketch folder as playing_video.pde. Add a video file to the data folder of the sketch by dragging the video file onto the Processing window. I've used the marbles.mov file for all examples; you can use this one too, if you like. This video file should be in the data folder of your Processing sketch. You can add it by dragging the file onto the PDE.

How to do it...

You need to start by importing the video library. Go to Sketch | Import Library | video, to do this. You also need to declare a Movie object, right before the setup() function. Inside the setup() function, you'll load the video file from the hard drive, and set the video to loop.

import processing.video.*;
  
Movie m;
  
void setup()
{
  size( 640, 480 );
  
  m = new Movie( this, "marbles.mov" );
  m.loop();
}

The next...

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