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Practical Game Design

You're reading from   Practical Game Design Learn the art of game design through applicable skills and cutting-edge insights

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781787121799
Length 476 pages
Edition 1st Edition
Concepts
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Authors (2):
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Ennio De Nucci Ennio De Nucci
Author Profile Icon Ennio De Nucci
Ennio De Nucci
Adam Kramarzewski Adam Kramarzewski
Author Profile Icon Adam Kramarzewski
Adam Kramarzewski
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Toc

Table of Contents (17) Chapters Close

Preface 1. Introducing the Game Production Process FREE CHAPTER 2. Game Concept 3. Scoping a Game Project 4. Design Documentation 5. Adaptation of Mechanics 6. Invention of Mechanics 7. Prototyping 8. Games and Stories 9. Level Design 10. Characters 11. User Interface and User Experience 12. Accessibility 13. Balancing 14. The Final 10% 15. Games As a Service 16. Other Books You May Enjoy

Game structure

To have any chance of scoping and sizing your game accurately, you first need to define its structure. For the purpose of this book, the structure refers to the way different segments of the game all link together and the journey players take during play.

With the structure defined, it becomes much easier to divide the game into independent sections and assess the size, complexity, and dependencies of various parts of your game.

As a designer, you need to decide on the player's journey and the experience you're offering. Do you foresee a single predestined path through your game? Is it branching? Or perhaps you only want to provide the players with various tools and let them take things from there? Is the experience designed to be highly replayable, or is it simply a puzzle to solve or a fixed story to be told and experienced? Answering these questions...
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