Part 4:Deploying Your Game Online
In the last part of the book, you will become acquainted with the more intricate elements of the Unreal Engine multiplayer system. You will begin by delving into game session management and progress to constructing a deployable build of your game. Finally, you will gain insight into cloud services, which can enhance the appeal of your game to players.
This part includes the following chapters:
- Chapter 12, Managing Multiplayer Sessions
- Chapter 13, Handling Data During a Session
- Chapter 14, Deploying Multiplayer Games
- Chapter 15, Adding Epic Online Services (EOS)