In this chapter, we further explore what it means to bring computing into the physical world, specifically looking at the opportunities for improving collaboration by unlocking digital content from behind the screen and placing it in a communal space. Along with this, we will also explore how we can use physical objects to interact with the digital world. Let's unpack each of these, starting with how MR can improve collaboration.
I would argue that screen-based consumption creates a silo experience, as it draws all of our attention away from everything and everybody else. This is true in the context of work, such as working on our computers, as well as many forms of entertainment. Of course, there are times this makes sense (coding being one that comes to mind) but there are plenty of other times when digital content...