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Mastering Unity 2D game development

You're reading from   Mastering Unity 2D game development Mastering Unity 2D Game Development will give your game development skills a boost and help you begin creating and building an RPG with Unity 2D game framework

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Product type Paperback
Published in Aug 2014
Publisher
ISBN-13 9781849697347
Length 474 pages
Edition 1st Edition
Tools
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Author (1):
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Simon Jackson Simon Jackson
Author Profile Icon Simon Jackson
Simon Jackson
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Table of Contents (15) Chapters Close

Preface 1. Overview FREE CHAPTER 2. Building a Character 3. Getting Animated 4. The Game World 5. NPCs and Interactions 6. The Big Wild World 7. Encountering Enemies and Running Away 8. Shopping for Weapons 9. Getting Ready to Fight 10. Fight and Gain XP 11. Onward Wary Traveler 12. Deployment and Beyond A. Additional Resources Index

Chapter 3. Getting Animated

In Unity V4.x, the new Mecanim animation system was introduced, bringing with it a whole raft of new features to the already feature-packed Unity editor. With Unity 4.3 (and beyond), this system has had a minor overhaul for the new 2D animation system to give developers even more fine-grained control along with many fixes, tweaks, and performance improvements.

In this chapter, we will walk through all the features that are important to the new 2D system and go over several tips and tricks to irk the most out of what is available.

Note

This chapter isn't going to cover everything you can do with the Mecanim system as it needs an entire book in its own right. In fact, there is one in the PacktPub library already, namely, Unity Character Animation with Mecanim, Jamie Dean.

The topics that will be covered in this chapter are as follows:

  • Sprite animation
  • State machines and Mecanim
  • Curves and fine control
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