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Mastering UI Development with Unity

You're reading from   Mastering UI Development with Unity An in-depth guide to developing engaging user interfaces with Unity 5, Unity 2017, and Unity 2018

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781787125520
Length 468 pages
Edition 1st Edition
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Author (1):
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Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Table of Contents (12) Chapters Close

Preface 1. Designing User Interfaces 2. Canvases, Panels, and Basic Layouts FREE CHAPTER 3. Automatic Layouts 4. The Event System and Programming for UI 5. Buttons 6. Text, Images, and TextMesh Pro-Text 7. Masks and Other Inputs 8. Animations and Particles in the UI 9. World Space UI 10. Mobile-Specific UI 11. Other Books You May Enjoy

Designing User Interfaces

When working with UI, it is important to understand a few design basics. This chapter will cover the foundation of designing UI as well as a few key concepts to start you off in the right direction.

In this chapter, we will discuss the following topics:

  • Defining UI and GUI
  • Describing the four types of interfaces
  • Choosing a UI layout and color scheme
  • Defining interface metaphors
  • Discerning and setting resolution and aspect ratio

This book is not about the art of designing UI. It is a technical text that discusses implementation of UI functionality. However, I do want to discuss some basic design principles of UI design. I don't expect you to be an amazing UI artist after reading this chapter. I do hope that you get some basic understanding of layout and design principles from this chapter, though, so that maybe your artist friends won't make too much fun of you.

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