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Mastering JavaFX 10

You're reading from   Mastering JavaFX 10 Build advanced and visually stunning Java applications

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Product type Paperback
Published in May 2018
Publisher Packt
ISBN-13 9781788293822
Length 268 pages
Edition 1st Edition
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Author (1):
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Sergey Grinev Sergey Grinev
Author Profile Icon Sergey Grinev
Sergey Grinev
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Table of Contents (15) Chapters Close

Preface 1. Stages, Scenes, and Layout FREE CHAPTER 2. Building Blocks – Shapes, Text, and Controls 3. Connecting Pieces – Binding 4. FXML 5. Animation 6. Styling Applications with CSS 7. Building a Dynamic UI 8. Effects 9. Media and WebView 10. Advanced Controls and Charts 11. Packaging with Java9 Jigsaw 12. 3D at a Glance 13. What's Next? 14. Other Books You May Enjoy

What is an animation?

From a JavaFX point of view, an animation is a change of a property over a period of time; for example:

  • If you want an object to move, you need to work with coordinate properties.
  • If you want to shrink or enlarge an object, you can use the scale property.
  • You can even use the Animation API for objects which don't have a visual representation at all.

You need the following three API classes to create an animation:

  • KeyFrame represents a point in time
  • KeyValue describes the value the desired property should have at the moment described by KeyFrame
  • Timeline collects all KeyFrame objects and runs the animation, calculating all intermediate values for properties between KeyFrame objects.

In the next section, we will review these concepts with an example.

Animation...

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