Summary
We have already gone over a lot of content in this first chapter! You should now have a good understanding of the state of Adobe Animate through the years and can speak of its current capabilities. You also now have an excellent understanding of all the new features that have been released since the previous major version of the software. You know how to use Animate assets, how to manage rigs, and can even create your own custom, in-app tutorials. We also covered some good places to look at so as to ensure that your installation of Adobe Animate remains up to date and that you stay abreast of any changes to the software.
In the next chapter, we'll explore the various target platforms supported by Animate. Get ready to learn about HTML5 Canvas, ActionScript 3.0, AIR for desktop, WebGL glTF, and more!